Model Editor Page
Learn how to use the view & edit page.
Last updated
Learn how to use the view & edit page.
Last updated
On this page, you can view 3D models, edit their textures, color, lighting settings, and other attributes, add annotations, and export them to your project.
You can simply drag and drop a file from local storage to this tool or click any of the 3D assets in your project that are available for processing at the bottom of the screen.
Export to Console
adds the model to your project as a new entry.
Download Model
downloads the model to local storage.
You can generate a 2D image thumbnail with a transparent background representing the 3D asset from any angle by rotating the 3D model, setting the poster parameters (height in pixels and file format such as PNG, WEBP, and JPEG), and clicking the Poster button:
This section allows you to set the lighting affecting the model, change its shadow, and add an HDR image to set the background.
You can set the location of the light source affecting the model.
You can review animations and set annotations on the model.
This section allows setting the 3D model's materials, textures, color, metallic roughness, normal maps, and more.
In this same section, you can edit 3D models and save variants of the same model. These can be exported back into the console as a new model, downloaded, or saved as a variant of the same model as part of the same entry ID.
Click on Create Variant.
Make your modifications to the model.
NOTE: It is advised to limit the variant count to 12. Adding more than 12 variants may cause the textures to get mixed between the different variants.
This section allows viewing and inspecting the 3D models in raw JSON format.
Contact us to discuss our custom offering.
You can export the result by clicking any of the Export buttons under :
Click Apply to Entry under the Export buttons under to save the variant you created under the same model entry.