# Collection and Asset Specific Taxonomy

## Collection Taxonomy vs. Asset Specific Taxonomy

You to add data on a collection-level in the Collection Taxonomy tab, as well as add data for specific individual assets within a collection, in the Asset Specific Taxonomy tab. For both collections and individual assets, you can add metadata, tags, linked files, and free text.

## Metadata

A **metadata entry** is a pair of one key and one value (e.g., key `scale` and value `2`).

The **Collection Taxonomy** contains metadata entries that are applied at a collection-level and/or to all assets in the collection (e.g., a data entry with key `scale` and value `2` will double the scale of all assets).&#x20;

Selecting the **checkbox** will allow for the collection metadata to be applied to **all assets in the collection individually**.

<figure><img src="/files/ivIo4vm1S0dnJpgp2I4B" alt=""><figcaption></figcaption></figure>

Admins can add "**Required Keys**" and enforce the addition of such keys to any new asset in such collection. Add notes for your team members to explain why this key is required and what values would be acceptable.&#x20;

<figure><img src="/files/tCqraSL6DQ2M3sWzOxPA" alt=""><figcaption></figcaption></figure>

The **Asset Specific Taxonomy** is a set of metadata entries associated with a single asset in your collection (e.g., metadata associated only with the manufacturing arm file).

<figure><img src="/files/2arOEZ3YC6GGuN9cpoS2" alt=""><figcaption></figcaption></figure>

Admins can **lock** each metadata database to avoid user errors by clicking the three dots and locking (or unlocking) the database.

<figure><img src="/files/oqXNi2fNNkLCIaIiO5XR" alt=""><figcaption></figcaption></figure>

## Tags

You can add tags to both collections and specific assets. You can manually add any tag to your asset or collection, and the platform will also suggest other relevant tags for your to include.&#x20;

<figure><img src="/files/X5Qh5enhbfU0TVdUoeKy" alt=""><figcaption></figcaption></figure>

If enabled on upload, the platform will use AI to auto-generate tags and add them to your asset. You can then manually add more tags to your asset or your collection. AI-generated tags looks like this (and can be removed like any other tag):

<figure><img src="/files/o7EfKiyzxwsUwi23VeKg" alt=""><figcaption></figcaption></figure>

## Linked Files&#x20;

You can add any file (in any file type) and associate them with a whole collection and a specific asset. Use the Collection Taxonomy tab to add a linked file to a whole collection and the Asset Specific Taxonomy tab to add linked file to a specific asset. Once a file is added, you can download or delete it.

<figure><img src="/files/YHoFjGeioeAT0ca5ul2h" alt=""><figcaption></figcaption></figure>

## Linked Text&#x20;

You can add any freeform text and associate them with a whole collection and a specific asset. Use the Collection Taxonomy tab to add linked text to a whole collection and the Asset Specific Taxonomy tab to add linked text to a specific asset. Linked text is automatically saved and can be edited or deleted at any time.

<figure><img src="/files/9BTxjg1gcFewKrVKzuP9" alt="" width="375"><figcaption></figcaption></figure>

## Asset Files

<figure><img src="/files/AkLA8EMSuroGFxsCohmh" alt=""><figcaption></figcaption></figure>

Only available on the Asset Specific Taxonomy tab since these files are asset specific. You can view the **texture and material files** of a specific 3D asset. These files are currently only viewable for zipped .obj assets. You can download or edit each asset file. If you click edit, you'll be moved to the [Model Editor](/web-console/manage-pages/view-and-edit-page.md), where you can update these asset files through a 3D model-specific editor.


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