🧰Using the Plugin
Configuration
Fill out the Configuration Settings to load the collection that will be interacted with. After filling out the configurations, click on Load Assts. This will load the list of assets you can import and enables the export function.

Settings
API Key
API key associated with echo3D Collection. Users can find this key by clicking the Dev Tools button .
Security Key
Security key associated with echo3D Collection. Only required if Collection's security key requirement is enabled, otherwise, you can leave it blank. Users can find this key by clicking the Dev Tools button .
User Key
User Key associated with a user's login. Users can find this key by clicking the Dev Tools button .
Email
Email address associated with the user’s login
Working Directory
The working directory is used in processing import and export operations. Assets that are generated for the purpose of importing and exporting will be deleted after processing is complete.
Importing
Import the 3D models from your echo3D collection using the Import Asset function.
Ensure that the Import Folder has been set in the Configuration Settings and close any project.
Select the asset to import.
Then click Import Asset.
The asset may take a couple minutes to load depending on the size of the asset.


Exporting
Users can access the Export Asset to echo3D button after filling out the configuration settings and successfully loading the Collection specified. This function creates a GLB that is then uploaded to the echo3D Collection specified in the configuration settings. Using Export requires that an asset is already loaded in the Adobe Substance 3D Painter.

Note: if the asset being edited was imported from echo3D during the session, exporting will overwrite the existing file on echo3D, otherwise, exporting will generate a new asset in the Collection.
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