echo3D
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  • Introduction
  • Quickstart
    • 🔑Register
    • 💻Access the Console
    • 🎲Add a 3D Asset
    • 📤Share it with Others
    • ❔Troubleshooting
  • Web Console
    • 📦Load a Collection
    • 💼Manage Pages
      • Content Page
        • Assets and Targets
        • Add Content
        • Edit Content
        • Share Content
        • Access Permissions
        • Version Control
        • Asset Hierarchy
        • Bulk Actions on Assets
        • Asset Commenting
        • Activity Sidebar
      • Metadata & Tags Page
        • Collection Taxonomy and Asset Specific Metadata
        • How to Add and Edit Metadata
        • How to Add Associated Files and Text
      • Collections and Sharing Page
        • Users Tab
        • Groups Tab
        • Collections
        • Collection Sharing Tab
        • Asset Sharing Tab
        • Security Tab
      • Customizer Page
      • Model Editor Page
      • Scene Editor Page
    • 🚚Deliver Pages
      • Locations Page
      • Users Page
      • Insights Page
    • 🕛Optimize Pages
      • Convert & Compress Page
    • 🎓Learn Pages
      • Tutorials Page
    • 👤Account Page
      • Profile Tab
      • Email & Password
      • Plans Tab
      • Credit Usage Tab
      • Notifications Tab
      • Delete Account Tab
    • ❓Help Menu
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    • 🎨Themes
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  • API
    • 🧩Objects
    • 🗨️Queries
    • 📊Data
      • 📑What Metadata is Stored
    • 🔼Upload
    • 🔽Download
    • ❌Delete
    • 🌳Entry Hierarchy
    • 🔄Convert
    • 🔃Compress
    • 📁Organize
    • ⏪Version
    • ⏬Locate
    • 🔎Search
    • 🖼️Search by Image or Model
    • Share Content
  • Unity
    • 🔨Installation
    • 🧰Using the SDK
    • 🔧Script Settings
    • 📐Transforming Content
    • 👩‍💻Edit Code
    • 🤳Adding AR Capabilities
    • ❔Troubleshooting
  • Unreal 4
    • 🔨Installation
    • 🧰Using the SDK
    • 🔧Demo Project
  • Web
    • 🔨Installation
    • 🧰Using the Package
  • Scene Viewer
    • 📲Deploy Experience
    • 📐Transforming Content
    • 🔢Embed into Website or App
    • 👩‍💻Add Code
    • ❔Troubleshooting
  • AR.js
    • 📲Deploy Experience
    • 📐Transforming Content
    • 🔢Embed into Website or App
    • ❔Troubleshooting
  • FaceAR
    • 📲Deploy Experience
    • 📐Transforming Content
    • 🔢Embed into Website or App
    • ❔Troubleshooting
  • React Native
    • 📩Fetching Data
    • 👩‍💻Edit Code
    • 🤳Adding AR/VR Capabilities
    • 📐Transforming Content
  • Swift
    • 🔨Installation
    • 🔢Displaying a Model Asset
    • 🤳Adding AR Capabilities
    • 🧰Using the SDK
  • Flutter
    • 🔨Installation
    • 👩‍💻Edit Code
    • 🤳Adding AR Capabilities
  • JavaScript
    • 🔨Installation
    • 🧰Using the SDK
    • 📩Fetching Data
    • 👩‍💻Edit Code
  • Python
    • 🔨Installation
    • 🧰Using the SDK
    • 🔧Demo Project
  • NVIDIA Omniverse
    • 🔨Installation
  • Adobe Substance 3D Painter
    • 🔨Installation
  • 🧰Using the Plugin
  • Blender
    • 🔨Installation
    • 🧰Using the Add-on
  • eCommerce Sites
    • 🛒Shopify
    • 🌐Wix
  • 3D Content
    • 🎨Content Creation
    • 💎Google Poly
    • 📦Objaverse
    • 💫3D Capture Apps
      • MagiScan
      • Qlone
      • ARitize360
      • SCANN3D
      • 3D Scanner
      • Didimo Xperience
      • Scaniverse
      • Metascan3D
      • Polycam3D
      • RealityScan
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On this page
  • Configuration
  • Settings
  • Importing
  • Exporting

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Using the Plugin

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Last updated 21 days ago

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Configuration

Fill out the Configuration Settings to load the collection that will be interacted with. After filling out the configurations, click on Load Assts. This will load the list of assets you can import and enables the export function.

Settings

API Key

Security Key

User Key

Email

Email address associated with the user’s login

Working Directory

The working directory is used in processing import and export operations. Assets that are generated for the purpose of importing and exporting will be deleted after processing is complete.

Importing

Import the 3D models from your echo3D collection using the Import Asset function.

  • Ensure that the Import Folder has been set in the Configuration Settings and close any project.

  • Select the asset to import.

  • Then click Import Asset.

  • The asset may take a couple minutes to load depending on the size of the asset.

Exporting

Users can access the Export Asset to echo3D button after filling out the configuration settings and successfully loading the Collection specified. This function creates a GLB that is then uploaded to the echo3D Collection specified in the configuration settings. Using Export requires that an asset is already loaded in the Adobe Substance 3D Painter.

Note: if the asset being edited was imported from echo3D during the session, exporting will overwrite the existing file on echo3D, otherwise, exporting will generate a new asset in the Collection.

API key associated with echo3D Collection. Users can find this key by clicking the Dev Tools button .

Security key associated with echo3D Collection. Only required if Collection's security key requirement is enabled, otherwise, you can leave it blank. Users can find this key by clicking the Dev Tools button .

User Key associated with a user's login. Users can find this key by clicking the Dev Tools button .

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Configuration
Import options