📐Transforming Content
Learn how to move, scale, and rotate 3D content in Scene Viewer.
Last updated
Learn how to move, scale, and rotate 3D content in Scene Viewer.
Last updated
Move the model by tapping the screen with one finger and moving the finger around the screen.
Scale the model by pinching the screen with two fingers.
You can use metadata to persistently transform 3D content.
If the content is too big or too small, go back to the console and add metadata to affect its transformation. After adding or changing metadata refresh the browser and relaunch the experiences for the changes to take effect.
The following keys are words the system uses as pre-defined metadata keys to control transformations:
Keyword | Type | Options | Effect |
---|---|---|---|
scale | float | Any positive number. Default value is 1. | Grows or shrinks the hologram uniformly |
Refresh the browser and relaunch the experiences after adding metadata with WebAR experiences for the changes to take effect.
Rotate the model by placing two fingers on the screen and moving them in a circular motion.
You can also use two thumbs and move them up and down, each thumb in the opposite direction.
You can use metadata to persistently transform 3D content.
If you can add metadata to further adjust the starting rotation of the model. After adding or changing metadata refresh the browser and relaunch the experiences for the changes to take effect.
The following keys are words the system uses as pre-defined metadata keys to control transformations:
Keyword | Type | Options | Effect |
---|---|---|---|
xAngle | float | Any positive or negative number. Default value is 0. | Rotates the model on the x-axis |
yAngle | float | Any positive or negative number. Default value is 0. | Rotates the model on the y-axis |
zAngle | float | Any positive or negative number. Default value is 0. | Rotates the model on the z-axis |
Remember to relaunch the experience after adding metadata with Scene Viewer experiences for the changes to take effect.
If you'd like to annotate the content, go back to the console and add metadata to add text. After adding metadata, relaunch the experience.
The following keys are words the system uses as pre-defined metadata keys to add and design text:
Keyword | Type | Options | Description |
annotation<NAME>_content | string | Any string. | Text to appear with the 3D content |
annotation<NAME>_position | float,float,float | Any triplet of positive or negative numbers. | Position of the text relative to the 3D content |
annotation<NAME>_normal | float,float,float | Any triplet of positive or negative numbers. | Normal vector defining the "front" of text relative to the 3D content |
For example:
Key | Value |
annotationName1_content | Empire State |
annotationName1_position | 1,1,1 |
annotationName1_normal | -0.1,0.5,0 |
Remember to relaunch the experience after adding metadata with Scene Viewer experiences for the changes to take effect.
Can't see the text? The original size of the model might affect the annotations' coordinate system and displace the location of text. We recommend placing your annotations at 0,0,0 first and then fine tuning the coordinate of each axis.
Controlling animations requires that you to upload pre-animated 3D assets that have a built-in animations list.
If you'd like to control built-in animations of the content, go back to the console and add metadata to control animations. After adding metadata, relaunch the experience.
The following keys are words the system uses as pre-defined metadata keys to control built-in animations:
Keyword | Type | Options | Description |
autoplay | boolean | Either 'true' or 'false'. Default value 'true'. | Play the default animation automatically. |
animationsTrigger | string | Either 'click' or 'after'. Default value 'click'. | Play the next animation by clicking the model or automatically after the previous animation. |
animation<X>_name | string | Any string that matches a name of an existing built-in animation in the asset's pre-defined animations list. | The animation's place in the sequence of the animations that is presented. |
animation_loop | boolean | Either 'true' or 'false'. Default value 'false'. | Play the animation once or in a loop. This option is available only if 'animationsTrigger' is not set to 'after'. |
For example:
Key | Value |
animation1_name | walking |
animation2_name | running |
Remember to relaunch the experience after adding metadata with Scene Viewer experiences for the changes to take effect.