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On this page
  • Adding 3D content
  • Setting Up an Application
  • Launching the iOS App

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  1. Swift

Adding AR Capabilities

Learn how to add AR capabilities to your cloud-connected iOS project.

PreviousDisplaying a Model AssetNextUsing the SDK

Last updated 1 year ago

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Now that you have successfully integrated the echo3D SDK into Xcode, it's time to add AR capabilities to your project.

is an AR rendering engine that allows you to develop native iOS and visioOS apps in Xcode.

Adding 3D content

Add a model asset or video asset through the console. You can choose any type of target. Here's how:

Setting Up an Application

Replace the ViewController.swift file in the project with the one provided as an example in the SDK.

This view controller example will fetch and show all the 3D models added to the console.

You can load models with the loadAllNodes method which will load all models or load a single scene by entry ID using the loadSceneFromEntryID method.

Launching the iOS App

Run your app on a .

Make sure you have set up signing for your app! This can be found by selecting your project name under files and selecting Signing & Capabilities.

You did it! 🎉

🤳
SceneKit
Add Content
compatible iOS device