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🔨
Installation
Learn how to integrate our system with Swift for iOS and visionOS.
You can easily use echo3D as a backend for your Swift for iOS project by following these steps:
Clicking the
button in the top header bar allows you to directly download the echo3D SDK for Swift.


Open up Xcode and select create new Xcode project.

For AR: Select
iOS -> Augmented Reality App
and click next
.
For Non-AR: Select
iOS -> App
and click next
.
Name your project, select an organization, and select
SceneKit
under Content Technology
.Click on your project folder within your project and
add Files to "Your-Project-Name".

Locate
the echo3DSwiftSDK file on your computer and click Add.

Move
the Echo3DSwiftSDK .swift files out of the folder and insert into
your project.
In the
Echo3D.swift
file, change the api_key
variable to your API key.That's it! 🎉
If you already have an app built using a single view application and don’t want to reconfigure it as an AR Project, you can create an ASCN view in the interface builder and connect it to the view controller provided in the Swift SDK.
Last modified 3mo ago