📐Transforming Content
Learn how to send real-time updates and control animations with our Unity SDK
Last updated
Learn how to send real-time updates and control animations with our Unity SDK
Last updated
You can go back to the console to add more 3D models, delete 3D models, add metadata, or change existing metadata associated with your entry and instantly see the changes in Unity even while the Unity project is running.
For example, lets add metadata with the key direction
and the value right
.
This will make the 3D model rotated to the right.
The following keys are words the system uses as pre-defined metadata keys to control real-time transformations:
Built-in keywords will be suggested through a drop-down list in the console but you can add any key and any value.
Keyword
Type
Options
Effect
x
float
Any positive or negative number
Moves the hologram on the x-axis
y
float
Any positive or negative number
Moves the hologram on the y-axis
z
float
Any positive or negative number
Moves the hologram on the z-axis
scale
float
Any positive number
Grows or shrinks the hologram uniformly
direction
string
"right" or "left"
Continuously rotates the model on its center
xAngle
float
Any positive or negative number
Rotates the hologram on the x-axis
yAngle
float
Any positive or negative number
Rotates the hologram on the y-axis
zAngle
float
Any positive or negative number
Rotates the hologram on the z-axis
shader
string
Any string
Default for OBJ is "Diffuse"
Default for GLTF/GLB is "glTF/Unlit"
The name of the shader to apply to a model holograms. E.g. use "Legacy Shaders/Diffuse" for iOS/Android apps.
mute
boolean
Either 'true' of 'false'
Default value is 'false'
Mute the sound of a video hologram
height
integer
Any positive number
Set the height of an image hologram or a video hologram
width
integer
Any positive number
Set the width of an image hologram or a video hologram