# Using the Plugin

### Configuration

Fill out the Configuration Settings to load the collection that will be interacted with. After filling out the configurations, click on Load Assts. This will load the list of assets you can import and enables the export function.

<figure><img src="/files/w3fQEQZZvhkdcDmVuGPQ" alt=""><figcaption><p>Configuration </p></figcaption></figure>

### Settings

#### API Key

API key associated with echo3D Collection. Users can find this key by clicking the Dev Tools button <picture><source srcset="/files/Q0xYr5IFy1eV8EYpY52J" media="(prefers-color-scheme: dark)"><img src="/files/5L1eO3uWXjHbdtprE0tB" alt="" data-size="line"></picture>.

#### Security Key

Security key associated with echo3D Collection. Only required if Collection's security key requirement is enabled, otherwise, you can leave it blank. Users can find this key by clicking the Dev Tools button <picture><source srcset="/files/Q0xYr5IFy1eV8EYpY52J" media="(prefers-color-scheme: dark)"><img src="/files/5L1eO3uWXjHbdtprE0tB" alt="" data-size="line"></picture>.

#### User Key

User Key associated with a user's login. Users can find this key by clicking the Dev Tools button <picture><source srcset="/files/Q0xYr5IFy1eV8EYpY52J" media="(prefers-color-scheme: dark)"><img src="/files/5L1eO3uWXjHbdtprE0tB" alt="" data-size="line"></picture>.

#### Email

Email address associated with the user’s login

#### Working Directory

The working directory is used in processing import and export operations. Assets that are generated for the purpose of importing and exporting will be deleted after processing is complete.

### Importing

Import the 3D models from your echo3D collection using the Import Asset function.&#x20;

* Ensure that the Import Folder has been set in the Configuration Settings and close any project.&#x20;
* Select the asset to import.&#x20;
* Then click Import Asset.&#x20;
* The asset may take a couple minutes to load depending on the size of the asset.

<figure><img src="/files/x1SYfZGCOt9SDtRGjgZv" alt=""><figcaption><p>Import  options</p></figcaption></figure>

<figure><img src="/files/cNgyVFPW4X4VcmsCCbkp" alt=""><figcaption></figcaption></figure>

### Exporting

Users can access the **Export Asset to echo3D** button after filling out the configuration settings and successfully loading the Collection specified. This function creates a GLB that is then uploaded to the echo3D Collection specified in the configuration settings. Using Export requires that an asset is already loaded in the Adobe Substance 3D Painter.&#x20;

<figure><img src="/files/7CHwvmPLonMpVuUEpCrI" alt=""><figcaption></figcaption></figure>

Note: if the asset being edited was imported from echo3D during the session, exporting will overwrite the existing file on echo3D, otherwise, exporting will generate a new asset in the Collection.


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# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.echo3d.com/adobe-substance-3d-painter/using-the-plugin.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
