📐Transforming Content
Learn how to move, scale, rotate, and add text to 3D content in AR.js.
Last updated
Learn how to move, scale, rotate, and add text to 3D content in AR.js.
Last updated
You can use touch screen gestures to temporarily transform 3D content.
Rotate content by taping the screen with one finger and moving the finger around the screen.
Scale content by pinching the screen with two fingers.
You can use metadata to persistently transform 3D content.
If the content is too big or too small or if you'd like to move or rotate it, go back to the console and add metadata to affect its transformation. After adding or changing metadata you can instantly see the changes in the browser even while the experience is running.
The following keys are words the system uses as pre-defined metadata keys to control transformations:
Keyword | Type | Options | Effect |
x | float | Any positive or negative number. Default value is 0. | Moves the asset on the x-axis |
y | float | Any positive or negative number. Default value is 0. | Moves the asset on the y-axis |
z | float | Any positive or negative number. Default value is 0. | Moves the asset on the z-axis |
scale | float | Any positive number. Default value is 1. | Grows or shrinks the asset uniformly |
height | integer | Any positive number. | Set the height of an image asset or a video asset |
width | integer | Any positive number. | Set the width of an image asset or a video asset |
xAngle | float | Any positive or negative number. Default value is 0. | Rotates the model on the x-axis |
yAngle | float | Any positive or negative number. Default value is 0. | Rotates the model on the y-axis |
zAngle | float | Any positive or negative number. Default value is 0. | Rotates the model on the z-axis |
If you'd like to annotate the content, go back to the console and add metadata to add text. After adding or changing metadata you can instantly see the changes in the browser even while the experience is running.
The following keys are words the system uses as pre-defined metadata keys to add and design text:
Keyword | Type | Options | Description |
text | string | Any string. The character ';' represents a line break. | Text to appear with the 3D content |
textColor | string | Any color. Default value is "white". | Color of the text |
textPosition | float,float | Any pair of positive or negative numbers. Default value is "0,2" | Position of the text relative to the 3D content |
textScale | float | Any positive number. Default value is "2". | Scale of the text |
textBackground | string | Any string. Default is no background. | Color of the text background plane |
textBackgroundHeight | float | Any positive number. Default value is "1". | Height of the text background plane |
textBackgroundWidth | float | Any positive number. Default value is "1". | Width of the text background plane |
If changes are not instantly visible try refreshing the browser after adding metadata for the changes to take effect.
Muting is only supported for 3D videos.
If you'd like to stop a video asset from playing sound as it is playing, go back to the console and add metadata to mute it. After adding metadata, refresh the browser.
The following key is a word the system uses as a pre-defined metadata key to mute a video:
Keyword | Type | Options | Effect |
mute | boolean | Either 'true' or 'false'. Default value 'false'. | Mute the sound of a video assets |
Remember to refresh the browser after adding metadata with AR.js experiences for the changes to take effect.