Assets and Targets
Learn more about 3D assets, spatial targets, content entries, and content cards.
Terms
Assets (a.k.a "the what" or "holograms") are digital 3D content. These could be:
Model asset: static or animated. File formats include
.obj
,.stl
,.fbx
,.glTf
,.glb
,.usd
,.usda
,.usdc
,.usdz
,.ply
,.dae
,.zip
, CAD files (.step
,.stp
,.iges
,.igs
,.prt
,.sldprt
,.asm
,.sldasm
), and more. We recommend using.glb
or.fbx
with the textures baked in. Enterprise plans include support for Adobe file formats, Autodesk Revit (.rvt
), point clouds (.e57
), and more.Video asset: regular or 360 degrees. File formats include
.mp4
,.mov
, and more.Image asset: static or animated. File formats include
.png
,.jpg
,.gif
,.svg
, and more.
Targets (a.k.a "the where") are the real-world places on which the 3D content appears. These could be:
Surface target: any surface. e.g., a floor, table, ground, wall, and more. This is the default target assigned to any asset uploaded.
Location target: geographic location represented by name or latitude and longitude coordinates (e.g., New York, London, 40.713054 & -74.007228).
Image Target: static images or image trackers. Formats include
.png
,.jpg
, and more or.iset
,.fset
, and.fset3
.
A single asset is referred to as a Content Entry, which has its own unique ID and is represented by a single Content Card on the Content page.
Content Cards
The Content page displays all models, images, and videos in the project as individual content cards.
Each card allows you to:
Preview the asset
See the original file name
See the original file size
For example, adding metadata with key scale
and value 2
.
Inspector Dialog Window
Double clicking the content card will open a window with additional options and information.
The inspector dialog window allows you to:
Preview the asset and its total polygon count
Add, delete, edit, upload, or download data associated with the asset
View or update the target associated with the asset
Get insights related to the asset
Edit the asset using the Model Editor
Convert & compress the asset
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